Though the series has charted the depths of the Atlantic Ocean and taken players to the clouds,BioShockhas always leaned on tried-and-tested gameplay mechanics and narrative ideas to push each game forward. A big part of the series' success in years past is that there is an element of predictability and familiarity within the unpredictable. However, with three mainline games and a handful ofDLC experiences likeBurial at Seaunder its belt as well as ten years (and counting) since a new game, the IP has to shake things up to keep people guessing.

The worst thing that the fourthBioShockgame can do is be just another shooter. It’s got so much anticipation surrounding it, and with the recent reveal ofJudas, it’s clear that there are viable threats that it will have to fend off. To achieve this,BioShock 4has the colossal challenge of adhering to series norms while also bringing something new to the table. That innovation could be addition by subtraction, or in other words, doing away with plasmids (or vigors inBioShock Infinite) and instead creating something different to keep combat fun.

bioshock-plasmids-vigors-biopunk-games

RELATED:BioShock 4 Has One Final Frontier Left to Chart

BioShock Has Always Been an Industry Leader in Innovation

Plasmids were introduced inBioShockto help it stand out from other shooters that came before it. The game was unconventional compared to its contemporaries, as the first-person perspective was used to add to the immersion and unsettling nature of the game; meanwhile, with the combat relying less on guns than other titles, it provoked more ways than one to dispatch of enemies. Plasmids were fantastic, as players used the environment against their enemies or simply overpowered them in interesting and amusing ways. They brought Jack and Rapture closer together as he desperately navigates its damp walls and claustrophobic corridors.

This idea carried the first three games in the Irrational Games series, but the longer the franchise was absent afterBioShock Infinite, the more other developers tried to replicate the magic.Atomic Heartwas the last to try this, and its success was mixed. ShouldBioShock 4bring plasmids back, it could be lost in the pack, and be a victim of the previous games' trailblazing. What was new and exciting over 15 years ago is now commonplace, and looking for a different way to handle combat could be the best way that it can one-up the competition.

judas-fire-in-hand

Judas May Have Forced BioShock 4’s Hand

That competition is fierce, asJudaswas formally unveiled at the 2022 Game Awards, finally giving fans a glimpse intoindustry veteran Ken Levine’s next project. The trailer didn’t give much away, but it included some kind of elemental ability in the palm of the protagonist’s hand. Between this, the wrist tattoo, and eclectic enemies, it seems thatJudasis sticking closely to its spiritual predecessor.

For many,Judasis the main event as it has a chunk of the original Irrational Games personnel working on it.BioShock 4is supplemental, and as such it has the freedom to take risks thatJudasmay not enjoy. It looks very similar to what people have come to know, and having two games that stick so closely to what worked all those years ago would be a waste. There will always be things that fans will expect ofa newBioShock, and plasmids is one such example, but it doesn’t have to be. The most important ingredients of the series are storytelling, atmosphere, and characters; everything else is a bonus.

BioShock 4is in development.

MORE:Judas’ Outer Space Setting Might Be a Blessing for BioShock 4