Diablogames have shaped generations with the uniqueness of their first titles, but especiallyDiablo 2and its expansion calledLord of Destructionare what forever changed the action RPG genre.Diablo 2had its own incredible depth, and the game was immensely successful right from the start. When its remastered edition, calledDiablo 2: Resurrected, will finally breathe new life into one of the most beloved classics of all time. With such a premise, it was inevitable that this 21-years-old game would end up influencing the all-new chapter of the series,Diablo 4. The question is, to what extent?
Diablo 4is currently in development, and very little is known about the game apart from a few key details, and some of the classes that will be available for players to choose from. Still,Diablo 4carries the onus of the problematic inheritance ofDiablo 3, which was and still is played regularly by many fans, but those same gamers couldn’t help but notice the third installment in the series was lacking from the very start. Then, there isPath ofExile, and nowPath ofExile 2is in the works as well, meaning thatDiablo 4will have yet some more competition and sources of inspiration at the same time.

RELATED:Diablo 4 - The Case for Playing a Rogue at Launch
The Inheritance Of Diablo 3, And Why There Is Hope For Diablo 4
The main issue withDiablo 3is the lack of a proper endgame, to which the game never found a solution that was good enough to warrant intensive gaming sessions once the main content was finished. This is something thatDiablo 3’s competitorPath of Exiledid very well, in the form of consistent expansions to its Atlas system of tiered areas accessed via Maps, and extra content like the Conquerors of the Atlas and now the Maven, a deadly boss introduced last January.Diablo 3never reached these same gameplay peaks, and its seasons can feel repetitive for players who have already mastered all the content the game has to offer.
Because of this, the fact thatDiablo 4is looking much more likeDiablo 2than its closest predecessor can bode very well for what the game will entail once it releases. Blizzard is also being very transparent withDiablo 4, making quarterly reports that tell what the developers' key changes or additions are, and what is the result of some feedback being taken into consideration. In fact, Blizzard has been very open to criticism so far, and players have contributed to the development ofDiablo 4by voicing their thoughts, feelings, and opinions, which is also a good indicator of what the potential of the game truly is.

A History Of Classes In All Diablo Games, Up to Diablo 4
One of the main elements that may feel well known inDiablo 4resides in the classesrevealed thus far, which include the Sorceress, the Druid, the Barbarian, and the Rogue. These are all familiar archetypes, and they seem to be going back to the roots ofDiablo 2, rather than following the path laid down by the characters thatDiablo 3currently has to offer. The Sorceress and the Rogue are classic characters from theDiabloseries, and they were present ever since the very firstDiablogame to release, albeit in different shapes and forms.
The Sorceress was extremely popular inDiablo 2as well, and it made her return toDiablo 3as well under a different name, the Wizard. The Rogue, on the other hand, was referred to with that name only in the firstDiablogame prior toDiablo 4.Now this class was present inDiablo 2as the Assassin, and then some of its elements were carried over to Demon Hunter inDiablo 3. The Druid, however, was aDiablo 2class and it never appeared prior to that game, nor to the one that followed, makingDiablo 4’s inclusion of the Druidall the more exciting for long-time fans.

Lastly, the Barbarian is one of those classes that slowly became a staple inDiablogames.Diabloincluded a different breed of this class in the form of the Warrior, and then bothDiablo 2andDiablo 3had the Barbarian, who’s now returning in the fourth entry.Diablo 4will also see the return of aDiablo 3feature regarding character customization, which allows players to select the character’s gender instead of providing classic ARPG characters with a predetermined set of distinguishing traits.
RELATED:Diablo 4’s Fifth Class is Probably a Version of the Paladin
What Diablo 4 Takes From Diablo 2, And Why It’s A Good Thing
This is not all, of course, andDiablo 4is distancing itself fromDiablo 3by adapting to grittier aesthetics that match those ofDiablo 2in comparison.Diablo 3strayed too farfrom the dark atmospheres of its predecessor, and it was an assault on the senses because of the bright color palettes, a far cry from previousDiablogames.Diablo 4is also coming with many new things that will make it a much deeper experience of build customization, likeDiablo 2. Aspects like a passive talent tree, and also the addition of several item affixes coming from past entries in the series are very familiar toDiablo 2players.
Enemy density also seems changed fromDiablo 3’s hordes of enemies, and the approach to combat withDiablo 4appears more strategic in comparison. Killing specific foes through unique methods is reminiscent of theDiablo 2days, when players had to adjust their primary damage sources based on resistances. Even one of the major antagonists inDiablo 4is someone fromDiablo 2’s past, a demon by the name of Lilith. Another feature that’s coming back, this time fromDiablo 2, is PvP; players will finally be able to test their skills and mettle against other gamers in deadly matches onceDiablo 4is released.
Overall, the fact thatDiablo 4is looking so much likeDiablo 2is great news, and withDiablo 2: Resurrectedjust around the corner the wait for the fourth installment will be less difficult to bear.