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The Moore Twins are Queen’s Blood players inFinal Fantasy 7 Rebirth’s Under Junon, and players who defeat them will earn an Ogre card. That may be easier said than done, though, as these brothers are capable of putting together a solid strategy. Fortunately, it is absolutely possible to beat the Moore Twins inFinal Fantasy 7 Rebirth, and this guide is here to help players do exactly that.
There is an element of randomness to Queen’s Blood, and players should definitely not expect to beat the Moore Twins on their first attempt, even if they use the strategy that is detailed below. There is no penalty for restarting the match, though, andFinal Fantasy 7 Rebirthplayerswho consistently execute the plan that is outlined in this guide will ultimately achieve victory.

FF7 Rebirth: The Moore Twins Location
Players must locate the Moore Twins before they can battle against them, and they can be found in a house at the top of a large flight of stairs in Under Junon. Those stars are situated betweenFF7 Rebirth’s Maghnata Booksand the Weapons Vendor on the settlement level of Under Juonon, and fans can use the preceding map and image to pinpoint their precise position.
FF7 Rebirth: How to Beat the Moore Twins
Twin #1
The match against the first Moore Twin is quite straightforward, and players should be able to beat him consistently with the Standard Deck and a basic understanding ofQueen’s Blood strategy inFinal Fantasy 7 Rebirth. That means attempting to take control of as many tiles on the board as possible, and that can be achieved byavoidingthe creation of green pawns on tiles that are adjacent to the opponent’s red pawns. Indeed, that strategy will force the twin to create red pawns on tiles that are adjacent to the player’s green pawns, allowing them to take over the board and fill it with their cards.
Twin #2
The second twin is where things get tricky, and the first step towards beating him with the Standard Deck is an appropriatemulligan. Specifically, players should look to play aSecurity Officer on Turn 1, aJ-Unit Sweeper or Mu on Turn 2, and aMu on Turn 3.Final Fantasyfansare thus advised to get rid of any cards aside from those three when they draw their opening hands.
Players should restart their matches if they are unable to play a Mu on Turn 3.

With a solid starting hand drawn, players should use theirfirst turn to place a Security Officer on the second row, theirsecond turn to place a J-Unit Sweeper or Mu below the Security Officer, and theirthird turn to place a Mu to the right of the Security Officer. For full clarity, here is an image depicting that preliminary setup:
With the first three cards placed, the focus of the match shifts tonever allowing the twin to place a card on the central tile. Typically, that should be done by using Turn 4 to place a card (ideally a Levrikon or Security Officer) on that tile, thoughJRPGfans will occasionally need to turn the tile’s pawn green (by placing a Levrikon or Security Office above it) before that can be done.

Players should restart their matches if their opponent gets a card on the central tile.
Once the central tile is secured, players should work on puttingas much power on the board as possible. This usually means placing Levrikons and Grasslands Wolves on one-pawn tiles and Elphadunks on two-pawn tiles, though fans will need to use at least one Queen Bee to gain access to all the tiles on their side of the board. If everything has gone according to plan, this filling of the board will lead to victory over theseQueen’s Blood opponents inFF7 Rebirthand receipt of the Ogre card.

Players should keep in mind that it is possible to win a match of thisFinal Fantasyminigamewith only one row secured, as is depicted in the image that is above. This typically occurs when there is a tie in one of the rows, and fans should look for such an opportunity to arise when battling the Moore Twins.





