The stealth genre got a new addition earlier this month inEreban: Shadow Legacy, which follows the story of Ayana, a lone assassin who is known as the last of the Erebans. She embarks on a mission to save the universe from Helios and find the truth about her people’s disappearance.Ereban: Shadow Legacyplayers can complete the journey lethally by eliminating enemies with Ayana’s Shadow Powers or non-lethally by staying hidden and lurking in the shadows.

In a recent interview with Game Rant, creative director Alex Márquez said that how players choose to play the game reflects the legacy they help Ayana leave behind. Either method works in a stealth game, but to different effects obviously. This freedom in approach reflects the studio’s core goal withEreban: Shadow Legacy- to be alove letter to the stealth games they grew up with.

Ereban_Screenshot_06

What Your Playstyle In Ereban: Shadow Legacy Says About You

The idea ofEreban: Shadow Legacycame to the indie studio while they were still university students. They wanted to develop a stealth game because they have played the genre since they were kids and felt that, nowadays, there aren’t many releases. During a brainstorming session, Alex Alonso, a member of the studio, sketched a column with its shadow cast on a wall and a character using the shadow to climb it, essentially becoming one with the shadows. Instealth games, players are encouraged to hide and not be seen, and this concept was an obvious fit. After five years and “lots of effort,“Erebanwas born.

Márquez said he always ends up playing stealth games non-lethally because he feels bad for killing the characters when he has the option not to. He usedDishonoredas an example—one of his favorites in the genre—and noted that this strategy leaves him feeling like he didn’t experience the whole game because there are mechanics he never got to use. InEreban: Shadow Legacy, there’s a hack to this. Playerswill encounter SYMULANTS and Helios workers as enemies. SYMs are just robots, so players won’t have to feel guilty for killing them, whereas the workers are just humans who are paid a salary from a mega-corporation. If players do kill a worker, Ayana absorbs their “pneumas” and gains more shadow power to stay in Shadow Merge longer.

Ereban_Screenshot_08

By doing this, we raise a question: are you a pragmatic person who, in order to defeat their enemy, will kill anyone that stands in your way, to become more powerful and eliminate threats? Or do you prefer to struggle more if that means you won’t murder innocent people?

As the last of the Ereban, that’s essentially what Ayana (and therefore the players) has to decide, and the legacy she will define at the end of the adventure.

Ereban’s Love Letter To The Stealth Genre

Aside from Márquez’s love forDishonored, he also mentioned his admiration forAragami, which is a clear influence onErebanas Aragami is a shadow spirit who teleports among shadows and sneaks around to attack enemies. There area lot of elements in stealth video gamesthat make them appealing, Márquez said: the exhilaration of entering forbidden territory, how players have to outthink their enemies, the need to strategize and execute plans, and then the improvisation that follows when things don’t work out. The combination of these elements is “chef’s kiss” and a reason the studio wants to give back to the genre.

As huge fans of stealth games, all we wanted with this game is to give back something to this genre, which sadly is a bit abandoned right now, by adding a new entry to the collection with our own twist and a lot of love. It’s the type of game we enjoy as players within the team: singleplayer, straight to the point, not too long, no microtransactions, etc. In short, it’s our love letter to stealth games. As long as people enjoy merging with the shadows with Ayana during her adventure, I’ll be more than happy.