In the years since its release, the indie action-platformerHollow Knighthas revitalized themetroidvania genre by combining it with aSouls-likeformula. The resulting world filled with challenges, secrets, and organically-told story has made it a fan favorite and, in turn, caused its surprise sequelHollow Knight: Silksongto be met with massive amounts of hype. However, developer Team Cherry doesn’t plan on making the same game; rather, it intends to design the experience around rival-turned-protagonist Hornet, and the new kingdom she is exploring.

The firstHollow Knightput players in the role of a mute knight who wandered into the fallen kingdom of Hallownest, but the sequel was designed to take everything from that description and turn it on its head.Hollow Knight: Silksongputs players in control of Hornet, who, having resolved her duties in Hallownest, now travels to Pharloom, a still-withered but much more populated kingdom ruled by strange, mystical forces. Hornet will need to use all the tools at her disposal, as well as favors from the inhabitants, to climb her way up to the Citadel. Already, it has been shown that Hornet is ascending, while the original’s knight descended into the bottom of reality itself. This is only the beginning ofSilksong’s changes.

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Hornet is Chatty

As noted above, Hornet can speak, and the first game’s knight could not. The ramifications of this will likely be felt almost immediately; Hornet is an active player in the story right away and likely has a much more direct way to involve herself in the stories of other characters. Hornet can strike up conversation with NPCs, ask them questions, and volunteer to perform tasks for them. It is rather unusual for aSouls-like to have a large cast of NPCs, butSilksongcould get there. This is in addition to the noticeboards filled with available quests dotting the kingdom, encouraging players to constantly have some sort of ongoing objective as they navigate unfamiliar lands.

The ease and prevalence of taking sidequests is a radical change from the firstHollow Knight. While a couple characters there did supply players with tasks, those tended to span the entire map and were long-term goals to accomplish while exploring. Much of the side activities found in that game were simply things that were there in the world, and players could choose to engage with them if they wished.Silksongnow has the opportunity to add a lot more story through its quests, and keep them localized to certain parts of the map. Considering all the value itsaction-RPG contemporaries add through their sidequests, this seems to be a worthwhile endeavor.

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Rolling Up Gear

In the firstHollow Knight, the PC could equip a variety of badges that modified its abilities and conferred all kinds of benefits, and they could even be fit together to create surprising combinations. While the concept behind that system of setting up an equipment loadout is still present inSilksong, how it manifests is completely different. Over the course of her journey, Hornet will acquire crests that have different amounts of slots, which can be filled with a variety of different things, including weapons, consumable items, abilities, and perhaps other things as well. Players now have the chance tocustomize a Hornet distinct from any other Hornet.

To do this, they will need to craft Tricks. Likeunlocking blacksmithing atDark Souls 1’s bonfires, Hornet can now craft at benches. Throughout her expeditions, she’ll be picking up shards from defeated enemies. These shards can be used to craft a variety of tools, such as thrown pins, bombs, traps, and other such things. More shards will need to be used up to replenish tools, but on subsequent visits players should know what tools they really need to overcome a given area. While the knight had their own small repertoire of magical attacks, Hornet’s arsenal has the potential to eclipse it several times over. It will be interesting to see what players make of it once the game is out.

Hollow Knight Silksong in-game screenshot

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Acrobats and Aphids

One thing players remember about Hornet from the firstHollow Knightis how swift she was. Even at the peak of the knight’s strength, he was still much slower than the acrobatic Hornet. Thistrait carries over toSilksong, giving Hornet the chance to dive and twirl through levels. Hornet is able to run faster, jump higher, mantle onto ledges, use enemies to gain horizontal distance as well as vertical, and can even gain a grappling hook, making her a force to be reckoned with. The developer has gone on record stating that the game’s design had to be reworked to accommodate Hornet, and while there will be more of a focus on combat than platforming this time, there will still be a host of new traps to circumvent.

Of course, all of that new mobility and power would be worthless without something to use it on.Hollow Knight: Silksongwill boast more than 150 new enemies for Hornet to fight, and they won’t be going down as easily as before. Enemies will have new ways to pursue and attack the player, keeping them on their toes with more variety than ever before. Defeating foes will no longer be as simple as enticing them to fall into a pit, or springboarding on their heads repeatedly. Hopefully, these new foes will still be fun to fight, and not justfrustrating like someDark Soulsfoes.

On top of that, enemies deal more damage than theirHollow Knightcounterparts, balanced by Hornet being able to heal more health pips faster. Every fight the player chooses to engage with will likely be a much more frenetic and kinetic affair, with death coming to both sides in an instant. Finally, once players have beaten the game, they can challenge it again in Silk Soul mode. This will besomewhat similar to the original’s Steel Soul mode, but will feature much more remixed content, so challengers beware.

It’s clear that even those who stuck withHollow Knightthrough its DLC will have a lot to learn whenHollow Knight: Silksongdrops. With so many changes, it may be alienating to fans of the first game, but at the same time, there is little reason to doubt that whatSilksongis will be polished and well-received. Until a release window is set, fans will need to amuse themselves with similar games and hope for thebest sequelHollow Knight: Silksongcan be.

Hollow Knight: Silksongis currently in development for PC and Switch.