Humankindis a recently releasedturn-based strategy gamefrom Sega and Amplitude Studios. The game has many similarities to theCivilizationseries, with the game’s main goal being tobuild a prosperous Empire.
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Like inCivilization,Humankind’scampaigns are separated into ahandful of different Eras. As players progress into new Eras, they must choose a culture - these cultures offer a range of different benefits that suit various playstyles.Each culture has four categories of perks that have the following conditions:
Affinity Trait
These effects will only be available during their specific Cultures, so they will not transfer to the next Era.
Legacy Trait
Unlike Affinity Traits, Legacy Traits are not lost once a new Era begins.
Emblematic Unit
These Units can only be built by their respective Cultures. However, they stick around for subsequent Eras.
Emblematic District
Each Culture can create unique Districts that, similar to Emblematic Units, persist after the player transitions to a new Era.
The Affinity Trait is the most important aspect to keep an eye on. These traits fall into seven different categories that each earn Fame in different ways and should be selected to suit the player’s game plan. The seven categories and their suitable playstyles are as follows.

Influence and diplomacy
Population growth

Empire expansion
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