Marvel’s Midnight Sunshas an incredible foundation to build from in a potential sequel. Having Marvel characters come together to amass a personalized party of iconic characters is not wholly new, with franchises such asMarvel vs. CapcomorMarvel Ultimate Alliancepiquing that interest long beforeMarvel’s Midnight Suns. However, while tactical, turn-based combat has always been Firaxis’ greatest strength as a developer and makesMarvel’s Midnight Sunsunique as a result, that is still only half of what makesMarvel’s Midnight Sunsspecial.

The Abbey offers players an opportunity to intimately befriend their favorite Marvel characters in a leisurely environment, with the added charm of a refreshingly mystical and supernatural atmosphere. Players take these characters to hang out during ordinary activities or invite them to check out discovered havens on the grounds, andthe Abbey is a comfortable location with a day-and-night cyclemaking it feel immersive. That said, the Abbey could improve greatly from what it currently is, and certain changes could help it feel more immersive as well.

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Marvel’s Midnight Suns’ Abbey is Still Underutilized

Marvel’s Midnight Sunsplayers will likely notice that whilethe Abbey encompasses many different areas for resource-collecting and upgrading, there are also areas that are inexplicably inaccessible or do not reach their potential in functionality. The attic can be climbed up into, for example, but its only function seems to be that a gold chest is there.

Bedrooms for each character are seen, which makes sense considering that bedrooms would need to be accounted for with each character who is accommodated at the Abbey, but only a couple of them are ever viewable and customizable for whatever reason. Further, the omission of a kitchen, bathrooms, and other necessary utilities has already been addressed byformer Firaxis developer and creative director Jake Solomon, joking about how these amenities are not featured as explorable areas in the Abbey.

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Kitchens and bathrooms are obviously less important to players than the Forge or the training courtyard, but their omission chips away at what would need to be logistically included in a home shared by upwards of 20 people with distinct needs. Ultimately it makesMidnight Sunsless immersive as an RPG with social simulation mechanics. Having these parts of the Abbey viewable might not have any effect on gameplay, but it would go a long way in making the Abbey more lived-in and customizable, comparable toHogwarts Legacy’s Room of Requirement.

Marvel’s Midnight Suns Should Change Locations in a Sequel

One of the easiest ways to improve upon the Abbey inaMarvel’s Midnight Sunssequelwould be to abandon it entirely for a new place that Marvel characters can call home. This would likely be dependent upon where the narrative takes place, but iconic landmarks such as the Baxter Building, Stark Tower, Asgard, a SHIELD helicarrier, or Xavier’s School for Gifted Youngsters would all be great choices with a lot of Marvel lore to instill in them.

The RAFT would be an interesting location as well since players could explore cell blocks and see imprisoned supervillains they have incarcerated while out on missions. Either way, as long as a location’s amenities and utilities are accounted for, the player’s new home would feel more immersive no matter where they end up. The Abbey itself could be reprised and improved in a sequel, though it would also run the risk of feeling repetitive when there are so many locations that characters could crash at that could be even more customizable or nostalgic.

Marvel’s Midnight Sunsis out now for PC, PS5, and Xbox Series X/S, with PS4, Switch, and Xbox One versions coming later.

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