When night threatens to fall on Solistia forever, it’s up to the protagonists ofOctopath Traveler 2to relight the flames of hope and bringthe dawn of a new dayback to the world. However, there’s one being standing in their way: Vide, the God of Chaos.

While the true ending of the first game is more of a bonus, the Final Chapter ofOctopath Traveler 2is much easier to access and ties up all the loose ends left by many of the main stories. However, the final boss is no easier than the one inOctopath Traveler 1, and all eight characters will be involved in the battle. In the process, the game introduces some new mechanics that don’t appear anywhere else, which only makes things more complicated. That’s why this guide will help players understand the challenges and advantages that this boss fight involves.

Octopath Traveler 2 Final Vidania

Preparations

Stage 1

During this stage (and yes, this is a two-stage boss), Vide has 10 shields and 200,000 hit points, and they’re weak toswords,axes,staves,lightning, andlight.

Vide starts things slow in this fight by extruding a single tentacle. As the fight continues and players knock down Vide’s shields a few times, the god will pull out more tentacles until they have a total of four. The last two tentacles can only be harmed by elemental or weapon damage types, and the weapon damage tentacle (the Thwarting Tentacle) has a special status effect that reflects all elemental damage dealt to it. It also protects Vide’s vulnerabilities,so get rid of it fast.

Octopath Traveler 2 Vide Phase 1

Once Vide goes below half health, on their next turn they’ll shout “All shall be mine!” and absorb the party. This is when the inactive party will take the field, and one nice thing is that they’ve been collecting boost points the whole time they’ve been waiting. Vide’s vulnerabilities will also shift todaggers,bows,fire, anddarkness.

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Stage 2

Once players have chewed through all of Vide’s health, the second stage will begin. The original party will escape the darkness and join the fight, and players canfreely swap between the two parties. However, this comes with both advantages and disadvantages.

When the fight begins, Vide, the Wicked has 250,000 hit points, 10 shields, and five weaknesses:swords,daggers,bows,wind, andlight. However, the party’s attacks can’t reach their body until they can destroy Vide’s arms, which have a lot more health than the tentacles from the last phase. Note that this goes beyond locking their vulnerabilities: no attack or status effect can so much as touch Vide until both those arms are gone. This means their first charge attack, Dark Calamity, is guaranteed to go off.

Octopath Traveler 2 Vide Phase 2

Like the last two tentacles, the Wicked Left Arm is only vulnerable to weapon damage while the Wicked Right Arm is only vulnerable to elemental damage, and only four of each type. One more wrinkle is that destroying an arm will curse the active party: destroying the left arm locksdamaging skills, healing skills, and items, while destroying the right arm leaves behind an attack and defense debuff for both physical and elemental damage. Luckily, these debuffs only last two rounds.

After breaking Vide once, they’ll use an ability that prevents travelers from being revived. This locks the olive items along with every skill that has any possibility of reviving an ally. Vide will also resummon their arms, but this time players can freely target (and hit) their main body as well. When Vide breaks the revive actions will unlock, but they’ll lock again when they get their shields back. Also, destroying the left arm a second time won’t bring down another curse, but destroying the right arm will.

Vide has no more targeting tricks after this, so hit them hard and often and eventually they’ll fall. As a god, Vide isn’t gone for good, but the threat (for now) is over and a much-delayed dawn rises. Players can continue to explore Solistia, or they can head back to where the Final Chapter began to watch the epilogue.

Octopath Traveler 2is available now on PC, PS4, PS5, and Switch.

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