One of the 7 Cursed Items inPhasmophobiais the deck of Tarot Cards, which includes 10 cards, each with a unique feature and mechanic that can alter the game in strange and dangerous ways for the environment, the players, and the ghost. Tarot Cards can be a rare find, and with 10 cards to both collect and use, players might want to know what the Tarot Cards do inPhasmophobia.
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With 10 cards to each set of Tarot Cards, players might want to know what card they’ve just pulled, and what effect it could have. Knowing could mean the difference between life and death. Players should be warned, Tarot Cards are random, so pulling a card that guarantees death may be a risk to take.
How Do Tarot Cards Work?
There are a total of 10 Tarot Cards, and every deck has a set of 10 cards that, upon activating, will be random. This means that the deck of 10 won’t be every Tarot Card in Phasmophobia, but instead, a random chance. However, the rarity isdetermined by a number, so players can check here to see the chance rate they have at pulling a card, and what those cards entail.
Death
The Death card will ignite with a purple flame, along with a 10% chance to draw this card. Upon activating a Death card, a cursed hunt will trigger, which means that players will have to find somewhere safe to hide from the ghost that is haunting the chosen contract, as a cursed hunt remains in place for 60 seconds.
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The Devil
With a pink burn color, The Devil card looks as scary as it feels to use. This 10% draw chance for The Devil card makes for a fairly common pick, and upon pulling said card, players will trigger a Ghost Event towards whichever player is nearest to it. This could cause some scares, and perhaps eveninfluence a hunt.
The Fool
There is a 17% chance to pull The Fool. This jester card has a unique effect that will often trick players. When pulling a Tarot Card, an undesirable card might be pulled, before a light purple flame ignites the card, revealing that this card was actuallyThe Fool in disguise. The Fool has no effect and is merely to surprise the player. Players can have a 100% chance to get The Fool if they pull a card during a hunt, so if players don’t want that card, it’s best to wait for the hunt to end.
The Hanged Man
The Hanged Man is a card that players should fear the most. The Hanged Man is the rarest Tarot Card inPhasmophobiaand has a pull rate of 1%. However, this doesn’t mean it’s impossible to draw. Upon drawing The Hanged Man, it’s best to say goodbye to the friends that are in the game, as the player is instantly killed by the ghost. There is no flame color for The Hanged Man, as the player will have demonic hands taken over their face to snap their neck and kill them, even if there is no hunt. There is no way to avoid a Hanged Man Tarot Card pull. Players will just have to risk the 1% pull chance.
Phasmophobiais out on PC, with a PS5 and Xbox Series X/S release scheduled for August 2023.
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The Hermit
With a cyan burn color featuring for The Hermit card, players might enjoy the use of The Hermit when pulled. This card will force the ghost back into the ghost room by teleporting it there and trapping it inside for 1 minute. This means that a roaming ghost will be forced back into its favorite room. However, this does not workduring a ghost event or a ghost hunt, and The Hermit has a 10% pull rate.
The High Priestess
The second-rarest Tarot Card inPhasmophobiais The High Priestess. With a 2% draw chance, The High Priestess is perhaps the best Tarot Card inPhasmophobiaand the one they are going to want to pull due to its power. With a light yellow burn color, The High Priestess will bless players by randomlyreviving a dead player. However, if no one is dead, then the next player to die will be resurrected, essentially making The High Priestess an extra life.
The Moon
Players won’t want to pull this card with the white burn color. The Moon has a 5% draw chance and has an undesirable effect on players due to the fact that it will instantly drop the Sanity of the player that pulled this card to 0%. This makes them a vulnerable victim to the ghost and its hunts thanks to having 0% Sanity, which could help strengthen some ghosts.
The Sun
The opposite of The Moon, The Sun card will provide the player who pulls this card with 100% of their Sanity. This restoration of Sanity comes without the cost of Sanity Pills and can be useful in ensuring that the ghost cannot hunt atsuch a high Sanity. The burn color is yellow, and the draw chance is also 5%.
The Tower
With a rather common chance of 20%, The Tower card will burn blue once pulled. The Tower can be useful, but annoyingly common to get, as it willcause a ghost interactionas well as increase ghost activity for 20 seconds. This can lead to further discoveries and evidence for what the ghost type is inPhasmophobia.
The Wheel Of Fortune
Another one of the most common Tarot Cards inPhasmophobia, The Wheel of Fortune card is pulled with a 20% chance and is the only card in the deck to have two features. The player can lose 25% Sanity, or gain 25% Sanity. If the card burns green, then they have gained 25% Sanity. If the card burns red, the player has lost 25% Sanity.