The “console wars,” thankfully, aren’t really too much of a thing anymore. While gamers will still have their preferred system, the animosity between those on PlayStation and those on Xbox isn’t nearly as common as it was about a decade ago. But there’s still a divide between fans of the two platforms, and a lot of that comes down to the first-party exclusives offered on each. But while PlayStation has been knocking it out of the park for years with games likeGod of War,Marvel’s Spider-Man,Horizon Forbidden West, andGhost of Tsushima, Xbox doesn’t have quite the line-up, butRedfallwas meant to be the start of new era.

Being developed by Arkane Studios Austin, the same team behindPrey,Redfallis an upcoming four-player co-op vampire shooter. Ever since its announcement in June 2021, Xbox has putRedfallat the very forefront of its marketing, heralding it as the start of a brand new age of first-party exclusives for the console. But with the news thatRedfallwill be locked to 30 frames-per-second on launch, the game actively goes against Xbox’s core marketing message.

redfall hands on

RELATED:Xbox Game Pass' New Games for Summer 2023 Are Trapped Between a Rock and a Hard Place

Redfall’s FPS Limitation Doesn’t Fit With Xbox’s Marketing Image

For over five years now, Xbox has aimed to be the most technologically advanced console on the market, and technically, it’s succeeded in that.The Xbox One Xwas the most powerful console of its generation, beating out the PS4 Pro by quite a bit, and now the Xbox Series X is technically more impressive than the PlayStation 5, but Xbox’s first-party exclusives haven’t really backed up that marketing.

The Xbox Series X has had just a handful of first-party exclusives since its launch back in November 2020, and though there have been some great releases, none of them have really pushed the console to its technical limits.Forza Horizon 5andHalo Infinitewere both impressive games with high frame rates and top-notch visuals, but they were both held back from reaching their true potential by needing to run on Xbox One as well. And while Obsidian’sPentimenthad a gorgeously unique art style, it wasn’t exactly working the Xbox Series X too hard.

But as the industry starts to move away from the last generation of consoles, Xbox has primed an upcoming slate filled with first-party exclusives that have apparently been designed solely for next-generation hardware. In its recentDeveloper Direct showcase, Xbox spent a lot of time showcasingForza Motorsport’s impressive next-gen features, from its ray-tracing and lighting to its real-time weather effects and color shaders. And withStarfield, another highly ambitious RPG from Bethesda that is releasing in September, it seems as though Xbox could finally be ready to prove that it is the most powerful console on the market. ButRedfallmight have just driven a stake through that.

Releasing in just a few weeks,Redfallis Xbox’s first big blockbuster first-party release of 2023,Hi-Fi Rushnot withstanding. And being the first up,Redfallwas meant to set the tone for Xbox’s next-generation future. It’s a shame, then, thatRedfallwill apparently be locked to 30FPS on launch. Though a performance update will apparently come in the future,Redfall’s low FPS doesn’t really paint Xbox in the best light. Since launch, the PlayStation 5 has managed to ensure that all of its first-party games hit 60FPS on launch, and for many, that’s the bare minimum for what a true next-generation AAA game should do.Redfallwas already fighting an uphill battle, and limitations like this can severely harm its pre-release reception.

Redfalllaunches on May 2 for PC and Xbox Series X/S.