Bethesda fans still have many questions about the developer’s upcoming science-fiction RPGStarfield. Little has been shown of the game beyond a cinematic trailer that showcased a ship and some ofStarfield’s environments. However, there is a lot of attention onStarfieldto see how a brand new IP from Bethesda will turn out. Fans largely have an idea of what to expect from a newElder ScrollsorFallouttitle, but an entirely new IP is a world of possibilities.

This has led many fans to speculate about what featuresStarfieldwill borrow from other games likeFalloutorStar Citizen. The wishlist for an open-world science fiction game likeStarfieldis quite long for many players, especially with how expansive Bethesda’s RPGs are known to be. However, one game thatStarfieldshould look at that many might not expect isHalo Infinite. Of course,Halo Infiniteis a very different type of game fromStarfield, but its promises of a detailed world and open encounter design could giveStarfieldsome great lessons in how it approaches combat.

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Halo Infinite’s Promises for its Open World Design

Halo Infinite’s ringworld is not entirely open world, but the developers have promised that it is much larger than anyHalogame before. Developers at 343 Industries stated that the game has a new emphasis on exploration, in search of secrets, equipment, and lore about the game’s universe. As players play through the campaign they will continuously unlock new sections of the ring to explore and complete missions, but they will reportedly be able to backtrack to other areas whenever they want to.

The developers have also affirmed that the world still offers the similar detail and interesting combat encounters thatHalofans have come to know and love over the years. According to 343, the more open design of the game’s world is meant to encourage players to approach the challenges of the game in whatever way they choose. If the player finds a sniper rifle during one encounter, they can take that with them as they progress through the game, which will influence how they approach subsequent missions. The same also applies toHalo Infinite’s various vehicles, which will also have a large impact on how players approach objectives.

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How Starfield Could Borrow From Halo Infinite’s World

A standout feature of Bethesda’s RPGs are the open-ended worlds that players explore and come to know throughout each playthrough. Players have become intimately familiar with cities like Winterhold or the wastelands surrounding post-apocalyptic Pittsburgh because of all the detail and care that went into crafting them.Starfieldhas the challenge of expanding this detailed and engaging design to multiple planets. However, this also means thatStarfieldwill have to ensure its planets stand outnot only from one another, but from other science fiction games likeThe Outer Worlds.

To do this,Starfieldmay want to look at the promises made byHalo Infiniteregarding its world design. With the ringworld inHalo Infiniteslowly unlocking for the player, each region will have to be different enough from the others to emphasize diversity in different biomes and locations. Traveling to different zones will also have to have enough detail and differences for players to find to make backtracking through familiar areas interesting.

Bethesda Starfield skip E3 2020

Starfieldwill want to replicate this design to encourage players to continue exploring the various planets. This will be especially true forStarfield’s spaceflight.Spaceflight will be a big challenge forStarfield, as it being too boring could make the game lose the attention of players. To avoid this,Starfieldshould borrow fromHalo Infinite’s detailed world design and interesting locations to visit even in space, so that players don’t get sick of traveling from one planet to another repeatedly.

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How Starfield Could Borrow From Halo Infinite’s Enemy Encounters

Another big aspect ofStarfieldthat could be challenging for Bethesda is how many options they give players. A full science fiction setting likeStarfield’s should give players options for what equipment and abilities they want their characters to have. Whether it be hacking robots, using melee weapons up close, or using a sniper rifle from the hills,Starfieldshould give players more options than a setting likeThe Elder ScrollsorFalloutdo, simply because of the sheer amount of technology present.

Starfieldshould also borrow fromHalo Infinite’s approach in this respect, as the developers at 343 Infinite have described their dedication to letting players approach all of the game’s fights in whatever way they want. It would be great to be able to handle fights inStarfieldin a variety of ways, whether the player wants to run bombing runs with their starship, or sneak in with an invisibility cloak and silenced weapon.Starfieldneeds to embrace Bethesda’s love for freedomin design, and that freedom needs to also be present in the game’s combat encounters if it wants to give players a unique planet-hopping experience.

It will be very interesting to see howStarfieldapproaches its worlds and combat encounters when it launches next year. Bethesda will have a very difficult balancing act in keeping the freedom that players expect, while also delivering a memorable new universe and a captivating story to go with it. Bethesda can definitely pull it off, so it will be very interesting to see what final form the game ends up taking. There is an incredible amount of excitement surrounding the game, and it will hopefully begreat to exploreStarfield’s citiesand wilderness locations like it has been in previous Bethesda titles.

Starfieldis scheduled to release on June 11, 2025 for PC and Xbox Series X/S.