SinceStraycame out, it has hit the Internet by storm. It has become known as “the video game where you play as a cat,” meanwhile CNN has called it “everyone’s favorite new cat-centric video game,” and evenPETA wrote an articleabout how much the game gets right about cats. Even cat behaviorist Jackson Galaxy has picked up the game and shared some of his playthrough on social media.

However, this craze has missed the game’s vital points. While playing a cat is wonderful,Strayis about much more than its furry protagonist. The game is packed with messages about police brutality, environmentalism, the pitfalls of capitalism, and what defines humanity. The level of attention this game has garnered seems to focus more on the cute cat rather than the story, and that is disappointing when its dystopian elements are so important.

Cat looking over city.

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Stray Tackles Social Issues

Straygets deep into the effects of corporate greed. Neco is a corporation that had a hand in dooming humanity, and remnants like its logo can be found everywhere. They are the source of most enemies in the game, even after the extinction of humanity, having created the Peacemakers and Sentinals as well as the Zurks. Since it worked in waste management, it is hinted that Neco was partly at-fault for the environmental calamities that caused humanity to lock themselves in the Walled City. Neco profited from this as well, and likely madeStray’s plague that killed humanityeven worse.

Another big theme is police brutality. While robots have evolved in beautiful ways, such as having emotions, families, restaurants, fashion stores, and more, they have also picked up some of humanity’s greatest vices - like using brutality to maintain a status quo. The Peacemakers and Sentinals control the city through fear, andthey torture and even reset jailed robots that don’t obey.

Cat at robot bar.

Another vice the robots picked up is class division. The game’s levels move up from the slums to Midtown, and show the difference between them. The slums are right next to the Zurks, puttingthe slum robotsin far more danger - players can even find corpses on the rooftops. Other places have rave parties, fashion stores, and less high-stake lives, and this class divide is tragic as all the robots seem deserving of safety and nice things.

One lessonStrayteaches is that the status quo is not always right. All robots, except those who rebel,believe the outside is not habitable, and they have lived so long within the Walled City that they cannot imagine a beach or forest. They listen to the Sentinals, who do everything they can to stop all from getting outside, and the status quo does not change until a cat comes because everyone is afraid and powerless. Lastly, environmentalism is an overarching issue. It seems that a lack of care for the planet is what made humans go into the Walled City in the first place, and that became trashed got so bad that Neco Corp created bacteria to eat the city’s garbage.

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Stray As a Work of Hopepunk

It can be said that the focus ofplaying as a cathas gotten more attention because the social issues are depressing. After all, news of police brutality, climate chaos, and class divide overwhelm news sites every day. However,Strayis still special in the way it deals with all the serious subjects: It is not just a cyberpunk story, but hopepunk as well.

Like other punk subgenres, hopepunk explores the disruption of the status quo, but with hope rather than pessimism. It shows not only that there are causes worth fighting for, but that these battles can also be won. Hopepunk rejects fatalism,and at the end ofStray, the walls do openso the robots can be free to explore the world.

Amid its social issues,there is a lot of love and hope inStray. The robots are a miracle, originally being programmed to just clean streets but now being able to dream, dance, and make art. Even within the walls, humanity found a way to grow plants without sunlight, and the robots still take care of these plants, despite not needing oxygen. This is an example of a hopepunk trait called “radical kindness;” many of the characters have good hearts and do things despite not getting anything in return.

All of this craft and the messages about love and care being overshadowed by a feline protagonist does not doStrayjustice. The cat is wonderful and deserves attention, but the Internet craze may be forgetting a lot of what is important, especially in the current times. Hopefully Stray will not just increase attention toanimal-centered games, but ones that continue to explore the hopepunk genre as well.

Strayis available now on PC, PS4, and PS5.