Deck-building RPGs are on the rise andTitan Slayeris one of the relative newcomers leading the charge. The slate of heroes available to gamers is massive, sometimes even overwhelming. Players may just take the characters of the highest rarity and hope they work well together.

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Studious gamers, however, have found that some characters are deeply tied to win rates. The best players inTitan Slayerseem to have a few trendy character picks in common. Because of the different modes, it’s impossible to say which character is best for every situation, but overall, the ones on this list seem to perform at the top level under any circumstances.

(At max level) 15

Titan Slayer Acrobat Card

(At max level) 26

(At max level) 10

Titan Slayer Officer Card

Card 1

Throw Poisoned Blade: Deal 50% of attack as damage to an enemy, apply Deadly Venom equal to 175% of attack to an enemy. Deadly Venom: At the start of the turn, deal 175% of attack as static stacks of damage and reduce stacks by 25% after being applied.

Card 2

Card 3

Envenom: Remove all stacks of Deadly Venom from the target and deal 2 times damage for each Deadly Venom stack on the enemy.

Awakening Skill

(At max level) Enhance Deadly Venom: Activated by 100% chance when Throw Poisoned Blade is used. Apply Deadly Venom equal to 50% of attack to an enemy.

Leader Effect

(At max level) Activated by 100% chance when Envenom is used. Increase armor by an additional 100% of defense when defeating an enemy.

This mobile game will put gamers in a good moodif they can balance the damage over time effect of Deadly Venom with the instant death capabilities of Envenom.

Titan Slayer Black Witch

(At max level) 4

(At max level) 37

Titan Slayer Aztec Card

Defense Attitude: Increase armor by an additional 100% of defense.

Fast Shooting: Deal 150% of attack as damage to an enemy. Evaporation: Excluded from combat if not used this turn.

Headshot: Costs 3 mana. Deal 400% of attack as damage to an enemy. Reduce mana cost of this command by 1 on every use (to a max of 0).

Titan Slayer Wandering Wizard Card

(At max level) Critical Shot: Activated by 100% chance when Fast Shooting is used. Deal 50% of attack as damage to an enemy.

(At max level) Activated by 30% chance when Headshot is used. Deal 300% of attack as damage to an enemy.

Titan Slayer Ent Sniper Card

The Officer can occasionally kill somebody so quickly that players don’t noticethe great graphics in this mobile game.

(At max level) 21

Titan Slayer Barbarian Card

Curse Explosion: Deal 50% of attack times the number of enemy’s effects as damage.

Curse of the Dead: Increase armor by an additional 50% of defense. Grant 2 rounds of suppression to all opponents. Suppression: Reduce attack damage by 25%.

Titan Slayer Gatekeeper Card

Mark of Wounds: Increase armor by an additional 50% of defense. Grant 2 rounds of wound to all opponents. Wound: Receive 50% additional damage when attacked.

(At max level) Cacodemonomania: Activated by 100% chance when Mark of Wounds is used. Deal 50% of attack as damage to an enemy.

Titan Slayer Falconer Card

(At max level) Activated by 50% chance when Curse Explosion is used. Deal 50% of attack times the number of effects applied to opponent as damage to all opponents.

When the Black Witch is on the player’s team, this becomes agreat recent mobile game. Fighting against her, it can feel like one of the worst.

Titan Slayer Duchess Card

(At max level) 16

(At max level) 27

(At max level) 11

Attack: Deal 100% of attack as damage to an enemy.

Divine Protection: Costs 1 mana. Grant Minimization 1 to self. Oblivion. Minimization: Convert all damage to 1 for 1 turn. Oblivion: Excluded from combat upon using this command.

(At max level) God’s Blessing: Activated by 100% chance when Divine Protection is used. Increase armor by an additional 50% of defense.

(At max level) Activated by 30% chance when Divine Protection is used. Add 1 Divine Protection Commands to self.

The great card games of the PS1 erafocused on simplicity.

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The Aztec embraces that simplicity, capping an opponent’s damage at 1 for at least 2 rounds every battle.

(At max level) 5

(At max level) 39

Mana Explosion: Increase armor by an additional 80% of defense. Increase mana by 2.

(At max level) Shockwave: Activated by 30% chance when Mana Explosion is used. Increase mana by 1.

(At max level) Activated by 30% chance when Mana Explosion is used. Grant 1 wound to an opponent. Wound: Receive 50% additional damage when attacked.

Gamers that like the Wandering Wizard should consider someunderrated Nintendo Switch card games. Increasing mana and armor with the same card is as good as support characters get.

Smoke Bomb: Increase armor by an additional 100% of defense. Grant 3 stacks of ambush to self. Ambush: Status with no effect.

Ambush Sniper: Deal 100% of attack as damage to an enemy. Deal 300% of attack as damage to an enemy if team is in ambush.

(At max level) Skillful Camouflage: Activated by 100% chance when Smoke Bomb is used. Increase armor by an additional 50% of defense.

(At max level) Activated by 100% chance when battle begins. Grant 1 stack of ambush to self.

Cards aren’t new to the video game scene, yet the Ent Sniper feels like a whole new concept, dealing preposterous damage after defending the team.

(At max level) 22

Charge: Deal fortification stacks times 100% as damage to an enemy.

Iron Skin: Grant 10 stacks of fortification to self. Emergency. Emergency: Appears first at the start of battle. Fortification: When armor is obtained, stack up to ten times of maximum defense.

(At max level) Extraordinary Flesh: Activated by 100% chance when Charge is used. Deal 50% of attack as damage to a random enemy.

(At max level) Activated by 100% chance when Iron Skin is used. Increase armor by an additional 50% of defense.

Board games might have more beautiful card artthan this game has, but the beauty of dealing almost 1,000 damage in early rounds with the Barbarian is tough to match.

Blade Dull: Costs 1 mana. Deal 100% of attack as damage to an enemy. Increase armor by 100% of defense. Reduce mana cost of this command by 1 on every use (to a maximum of 0).

Battle Stance: Increase mana by 3. Emergency. Oblivion. Emergency: Appears first at the start of battle. Oblivion: Excluded from combat upon using this command.

(At max level) Spinning Attack: Activated by 100% chance when Blade Dull is used. Deal 100% of attack as damage to all enemies.

(At max level) Activated by 100% chance when Battle Stance is used. Increase armor by an additional 150% of defense.

Online card games are growing in popularitybecause players are searching for that one card that does it all.

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In this game, that’s the Gatekeeper, who supports the team with mana, defends, and attacks, all with costs that pay for themselves.

(At max level) 12

(At max level) 8

Hawk’s Talons: Deal 50% of attack as damage to an enemy. Celerity. Celerity: The command does not consume stamina.

Hawk Eyes: Grant 2 stacks of strike to self. Strike: Deal 50% of attack as damage to all enemies when using two attack commands.

Air Support: Costs 1 mana. Add 5 Dive commands to self. Dive: Deal 50% of attack as damage to an enemy. Celerity. Oblivion. Celerity: The command does not consume stamina. Oblivion: Excluded from combat upon using this command.

(At max level) Enraged Hawk: Activated by 100% chance when Hawk’s Talons is used. Deal 10% of attack as damage to an enemy.

(At max level) Activated by 100% chance when Air Support is used. Add 2 Dive commands to self.

Free attacks say it all. The amount of output the Falconer can do scarcely has a limit because they largely don’t count against the action point totals.

Cleave: Deal 50% of attack as damage to an enemy. Deal 100% of attack as damage to a random enemy.

Footwork: Grant 4 Vitality to self. Oblivion. Celerity. Vitality: Increase max action point by 1 for 4 turns. Oblivion: Excluded from combat upon using this command. Celerity: The command does not consume stamina.

(At max level) Enraged Hawk: Activated by 100% chance when Cleave is used. Deal 50% of attack as damage to an enemy.

(At max level) Activated by 50% chance when Footwork is used. Increase action points by 1.

Extra action points are considered overpowered, so few characters mess with them, but the Duchess is granted this ability with Footwork. In the damage department, her cards bump the usual 100% damage up by another 50%.